
Technical Artist / Game Programmer / Game Designer
Marcus Kolbe
I am driven by the opportunity to create immersive and engaging experiences that bring joy to players and/or costumers, and I believe that my passion and dedication make me an asset to any team.
MY PORTFOLIO
01
Singleplayer / Action / Destruction

Published Project
Gameplay Programmer
Destruction Performance Analyzing
Deliver At All Costs is a narrative driven action game with a heavily destructible world. The player steps into the shoes of Winston Green, a down on his luck courier with anger-management issues, on his journey and inevitable downward spiral towards insanity.
02
2D Isometric Stealth Horror Humor

Team Project
Gameplay/AI/Audio Programmer
Velocimom is a game where you have to gather as many snacks that are required to complete the level. You do this while simultaneously trying to go unnoticed by your relentless velociraptor mom who is patrolling the house. How far would you go to satiate your late night cravings?
03
3D Action Destruction Mayhem

Team Project
Destruction/AI Programmer
Game Designer
The owlians have hunted and oppressed the rats for millenia. Making them live in fear, in slums of the world. It is time to stop them once and for all! As a ritualistic experiment, the rats have achieved the ultimate weapon. You!


